package Framework;

import javax.microedition.lcdui.Graphics;

public interface CGameScreen 
{
    public int tagName = -1;
    
    public void keyHnd(int keys);

    public void pointerPressed(int x, int y);

    public void pointerDragged(int x, int y);

    public void pointerReleased(int x, int y);

    public void update(long elapsedTime);

    public void draw(Graphics g);
    
    public void unloadResources();
}
